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Conditions (If Else)

Conditions (If Else)

👩‍🏫 Teacher’s Guide

Objective
Students will explain conditions (if/else) as decision-making in programs and predict outcomes of simple if/else rules.

Teaching Notes

  • Use real-life choices: if it rains, take an umbrella; else, wear sunglasses.
  • Explain that conditions check if something is true or false.
  • Model with a simple game: if score ≥ 10, win; else, keep playing.
  • Keep symbols minimal; focus on meaning and logic.

🧒 Student Worksheet

Concept and Helping Material

Conditions help programs make decisions. An if statement checks a rule. If the rule is true, the program does one thing. Else, it does something different.

Computer Vocabulary and Definition

  • — A rule that can be true or false.
  • — A command that checks a condition.
  • — A command for what happens when the condition is false.
  • — A condition that is correct.
  • — A condition that is not correct.

Computer QA

  1. What is a condition?
  2. What does if do?
  3. What does else do?
  4. What does true mean?
  5. What does false mean?
  6. True or False: If/else helps programs decide.
  7. If it is raining, what might a program tell you to do?
  8. If you press the space key, what could happen in a game?
  9. What happens when an if condition is true?
  10. What happens when an if condition is false?
  11. Can conditions use booleans?
  12. Is ‘score is 10’ a condition?
  13. True or False: Else runs when the condition is true.
  14. Why are conditions useful?
  15. What is one example of a condition in a game?
  16. Can a program have more than one condition?
  17. What is a simple condition using a button?
  18. If the light is off, what could else do?
  19. True or False: Conditions check rules.
  20. What is one everyday if/else decision?

Computer Prtactices

  • If/else cards: Match conditions to actions (if hungry → eat, else → drink water).
  • Predict the output: If score ≥ 5 show ‘Great!’ else show ‘Keep trying!’
  • Create 3 if/else rules for a simple pet game.
  • Role-play: One student is the ‘if checker’ and chooses actions based on true/false.

Reflection

  • What does if/else help a program do?
  • Give one if/else example from real life.
Computer Science